In C#, boxing and unboxing are concepts used to convert value types to reference types and vice versa.
Boxing is the process of converting a value type (such as an int
or double
) into a reference type (object
or any interface type implemented by this value type). When a value type is boxed, it is wrapped inside an object and stored on the heap instead of the stack.
Example of Boxing:
In this example, num
is a value type, but when it is assigned to obj
, it is boxed. The num
value is stored inside the obj
variable on the heap.
Unboxing is the process of converting a reference type back into a value type. It explicitly extracts the value type from the object.
Example of Unboxing:
In this example, obj
is unboxed back into an integer type by explicitly casting it back to int
.
Boxing and Unboxing Operations are Costly: These operations involve memory allocation and can degrade performance if done excessively in performance-critical code.
Type Safety: Unboxing requires an explicit cast, which can throw an InvalidCastException
if the object being unboxed is not of the appropriate type.
In this program, we box the integer number
into boxedNumber
and then unbox it back to unboxedNumber
.
Boxing and unboxing provide a way to treat value types as objects when needed, but careful thought should be given to their use due to potential performance impacts. If you have any more questions or need further clarification, feel free to ask!