The Composite Design Pattern is a structural pattern that allows you to compose objects into tree structures to represent part-whole hierarchies. It lets clients treat individual objects and compositions of objects uniformly.
Here's an example of how you can implement the Composite Design Pattern in C#:
Component Interface (IComponent): This interface defines the Operation
method that all components (both composite and leaf) must implement.
Leaf Class: This class represents the leaf objects in the composition. It implements the IComponent
interface and defines the behavior for the leaf.
Composite Class: This class represents the composite objects that can have children. It implements the IComponent
interface and defines methods to add and remove children. The Operation
method of the composite iterates over its children and calls their Operation
method.
Client Code: The client creates leaf and composite objects and builds a tree structure. It then calls the Operation
method on the root composite, which in turn calls the Operation
method of its children, demonstrating the part-whole hierarchy.
The Composite Design Pattern is useful when you need to work with tree structures and treat individual objects and compositions of objects uniformly.