The Factory Design Pattern is a creational pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created. This pattern is particularly useful when the exact type of object that needs to be created isn’t known until runtime.
When creating an instance involves a complex process that needs to be centralized.
When a system needs to be independent of how its objects are created.
When a system must support the creation of multiple types of objects.
Let' break down a simple implementation of the Factory Pattern step-by-step:
Define an abstract class or interface for the products that the factory will create.
Implement the abstract class or interface for different product types.
Define a factory class that will create instances of different products based on the provided input.
Here' how you can use the Factory Pattern to create objects and invoke their methods:
Encapsulation: Encapsulates the creation logic and hides the implementation details from the client.
Loose Coupling: Promotes loose coupling by reducing dependency on concrete classes.
Scalability: Makes it easy to introduce new types of objects without changing the existing code.
Complexity: Can introduce additional complexity and add more interface and class definitions.
Maintenance: May require maintenance of multiple factory methods for different object types.
By using the Factory Pattern, you gain flexibility and manageability in your code creation process, especially when dealing with a variety of object types. If you need more in-depth examples or have specific use cases in mind, let me know!