Generics in C# are a powerful feature that allows you to define classes, methods, delegates, and interfaces with a placeholder for the type of data they store or use. This means you can write more flexible and reusable code without sacrificing type safety or performance. Let' dive in:
Type Safety: Generics enable you to catch type-related errors at compile time rather than at runtime. For example, a generic list can only contain a specific type of items.
Code Reusability: Generics allow you to create classes or methods that can work with any data type. This reduces redundancy and the need to write multiple versions of the same code.
Performance: Using generics avoids boxing and unboxing when working with value types, leading to better performance.
Generic Classes: Classes can be made generic to handle any data type.
Generic Methods: Methods can also be defined with generic parameters.
Generic Interfaces: Interfaces can be generic, allowing for more flexible and reusable code design.
Generic Delegates: Delegates can also be generic, allowing them to be used with different types of parameters and return types.
Generics in C# can have constraints to specify that the generic type parameter must meet certain criteria.
where T : struct: T must be a value type.
where T : class: T must be a reference type.
where T : new(): T must have a parameterless constructor.
where T : SomeBaseClass: T must inherit from SomeBaseClass.
where T : ISomeInterface: T must implement ISomeInterface.